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What is a material?
What is a material?

Understand what materials are in Katana, including their roles in inventory and production processes.

Dayvid Lorbiecke avatar
Written by Dayvid Lorbiecke
Updated over 2 weeks ago

In Katana, materials refer to raw inputs used in manufacturing products or subassemblies. They include essential details such as SKU, cost, and stock levels.

Materials can be added to product recipes, included in sales orders (SOs) and purchase orders (POs), and have their inventory levels tracked.

To add material to an SO, you'll need to have Sell check-marked under Usability.

Note: Avoid confusing materials with subassemblies. Both are used in product recipes, but subassemblies are items produced in your own workshop and classified under products in Katana, while materials are purchased directly from suppliers.

Materials are purchased directly from suppliers and lack product features like product recipes or production operations.

One material can have multiple variants (e.g. color, size). If multiple variants aren't enabled for a material, the material is considered to have a single variant. Read more about variants.

A material card also includes a Variant code / SKU. If multiple variants aren't enabled, there is only a single variant code. If a material has multiple variants, each variant can have a unique code.

Example materials: table leg, tabletop.

Note that variant attributes (e.g. color, size, type) are not included in the material name. We recommend using our variants feature.


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